Divine Graces add passive buffs, Charms act like consumables and runes add class-specific improvements to your attacks. On top of your already ample arsenal of attacks, you can pick up Divine Relics which add a range of abilities from invisibility, large AoE attacks and so on. There are also numerous ways for the dungeons to become part of the fight, spike traps, for example, can be set off for enemies giving chase or explosive spores can be set off just at the right time. There are also plenty of enemy types with elites and super elites being in plentiful supply. While this might seem trivial, is very important to making combat feel challenging and yet fair. One aspect, in particular, is the timing of enemy attacks. Each seems to have its own way of bringing you down and on the first encounter can surprise you. I also have to give praise to the enemies you face in each of the games three main areas. When you eviscerate smaller creatures you can see a smear of body fluids across the dungeon floor and larger foes will erupt into a gib-gasm. No matter which character you are playing as attacks feel impactful and satisfying. The combat is the bread and butter of this title and so it had to be good, thankfully it really does shine. For the ranged fighters, I did often wish the camera would pan a little further around as some enemies can close ground on you pretty fast, but this is a minor issue. One nice touch is that with each tier of skill progression the entire family receive a buff linked to that members fighting style. Each member has a unique skill tree to unlock with skill points earned by levelling up, as you add more points to the skills you have unlocked, more tiers become available which allows you to customise to your fighting style. Lucy, the youngest of the fighting Bergson’s, is a fire mage and devastating once she has mastered her powers. While on paper these various fighting styles might seem a little generic, the way they have been implemented into the game's combat makes them all really fun to play. Each time you run a chapter you will gain a certain amount of money (called Morv) and it is this currency that you use to upgrade all of these skills. Uncle Ben‘s workshop can bolster the more practical aspects of combat such as damage, walking speed and critical chance. Grandma Margaret can increase your chances of success through alchemy with improvements to things like XP gain or the number of runes you can carry. There are hotspots in this view that give you access to various facilities. As you pan around the home there are so many wonderful details to admire, the family cat playing on the rug in front of a roaring fireplace, Uncle Ben honing weapons in his workshop or Linda calming her nerves in her room by playing her violin. Each time you start the game the camera pans in, the roof fades away and you can see a hive of activity below you. The Bergson’s are a group of extraordinary individuals who seem to have heroism in their blood, but they are also a family. The house is a bastion for sure, but also a place of rest and recuperation where the heroes can heal their wounds, discuss new threats they face and improve their skills. The eldest of the Bergson family, Grandma Margaret, has foreseen the coming conflict and has pledged that her kin will seek to destroy this menace which threatens the world. The corruption has spread from Mount Morta, turning innocent creatures into denizens of evil that these resilient folk must now engage in battle. The game is split between two main sections, the Bergson family home and the excursions in search for an answer to the corruption which now plagues the land. While the game did suffer delays it has now thankfully made it to the finish line for PC with other versions coming soon. After watching the trailer I immediately added it to my ‘must review’ list and that was that. The first time I saw Children of Morta I had been looking for new indie games to keep an eye on and this one jumped out at me.
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